Game Where You Are Turned Into a Dragon and Try to Become Human Again
| Detroit: Become Human | |
|---|---|
| Packaging artwork featuring Markus, ane of three playable characters | |
| Programmer(s) | Quantic Dream |
| Publisher(due south) |
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| Director(due south) | David Muzzle |
| Producer(due south) | Sophie Buhl |
| Designer(south) | Simon Wasselin |
| Programmer(due south) | Jean-Charles Perrier |
| Author(s) |
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| Composer(s) |
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| Platform(s) |
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| Release |
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| Genre(s) | Adventure |
| Mode(s) | Single-actor |
Detroit: Become Human is a 2018 hazard video game adult by Quantic Dream and published by Sony Interactive Amusement. The plot follows three androids: Kara (Valorie Curry), who escapes her owner to explore her newfound sentience and protect a young girl; Connor (Bryan Dechart), whose job is to hunt down sentient androids; and Markus (Jesse Williams), who devotes himself to releasing other androids from servitude.
Detroit: Become Human is based on Quantic Dream'due south 2012 technology sit-in Kara, which besides starred Back-scratch. To research the setting, the developers visited Detroit, Michigan. Writer and director David Muzzle completed the script over two years. An engine was congenital to complement the game and hundreds of actors were cast before shooting and animation. Philip Sheppard, Nima Fakhrara, and John Paesano served equally composers for Kara, Connor, and Markus, respectively. It was released for the PlayStation 4 in May 2018 and Microsoft Windows in Dec 2019.
Detroit: Become Human was met with more often than not favourable reviews from critics, who praised the setting, visuals, story, main characters, their voice actors, the touch choices had on the narrative, and flowchart characteristic, but criticised the motion controls, mishandling of historical and thematic allegories, and aspects of the plot and characters. In addition to beingness Quantic Dream's most successful launch, the game is as well the visitor's best-selling game, with sales exceeding 7 million.
Gameplay [edit]
Connor in a hostage negotiation. The player is presented with dissimilar dialogue options in an attempt to defuse the situation.
Detroit: Become Man is an take chances game played from a third-person view,[5] [vi] [seven] which is subject field to a set up and controllable perspective.[8] There are multiple playable characters who can die as the story continues without them;[9] [x] as a result, there is no "game over" message following a character'due south death.[xi] The correct analogue stick on the DualShock controller is used to interact with objects and observe ane'due south environment, the left is for movement, and R2 scans an environment for possible actions; the motility controls and touchpad are also employed. Via quick time events and dialogue decisions,[12] [13] [fourteen] the story will branch out depending on which choices are made.[15] These can be viewed in a flowchart during and immediately after a given chapter;[16] the player tin can rewind to sure points in the story to reshape decisions in the upshot of regret.[17] Certain scenes feature countdowns, which force quick action.[18] Levels abound with magazines for players to read.[xix] The playable characters are:
- Connor, a law investigator android tasked with hunting down androids that have deviated from their programmed behaviours.[x] [14] [fifteen]
- Kara, a housekeeper android who develops artificial consciousness and becomes responsible for a young girl'southward condom.[fourteen] [20] [21]
- Markus, a caretaker android who, after gaining consciousness, takes it upon himself to free others like him from bondage.[21] [22]
Obtaining clues by highlighting and analysing an surroundings with augmented vision allows Connor to reconstruct and replay events that occurred before.[7] [23] The more data Connor collects within an allotted time,[24] the greater the chance of success in deciding a class of action.[25] Markus has the power to grant androids free will and calculate the outcomes of sure acts.[14] [26] [27]
Synopsis [edit]
Caretaker android Markus and his possessor return home and alert the police of a suspected burglary. In confronting the perpetrator, Markus bypasses his programming, thereby becoming a deviant android with full autonomy, leading the police force to shoot him at arrival.[28] Markus awakes in a landfill of broken androids and, after escaping, discovers Jericho,[29] [xxx] a wrecked send and safe oasis for deviants. In that location, Markus rallies the others to fight for their rights.[31] [32] They perform several acts of ceremonious disobedience, which catch the public's attention and get more than androids to join.[33] [34] [35] This culminates with the FBI attacking Jericho.[36] If he survives, Markus and the others fix a last march, resulting in either a war breaking out or the president opening peace talks.[37]
Police investigator android Connor is sent by the CyberLife corporation to assist Lieutenant Hank Anderson, an alcoholic who hates androids.[38] In the course of their investigation into an outbreak of deviants,[39] [40] they either bond or fall apart,[41] [42] [43] potentially resulting in Hank committing suicide.[44] During his hunt for Markus' group, Connor starts to deviate, merely can also preserve his programming.[36] [45] He eventually locates Jericho,[45] [46] where he can become a deviant himself.[36] If he defects, Connor infiltrates CyberLife Tower and converts all androids there into deviants. If non, he attempts to snipe Markus during the final protestation, but is stopped by a SWAT squad or Hank. If peace is achieved, Connor can choose whether or not to shoot Markus during a speech communication.[37]
Kara, a housekeeper android for Todd Williams and his girl Alice,[47] escapes with her later he attacks them and leaves Kara a deviant.[48] The ii travel across Detroit, intending to enter Canada, which has no specific laws involving androids and where they volition be safe. Kara and Alice befriend some other android named Luther forth the fashion, who joins them on their journeying.[49] [fifty] [51] They seek the assistance of an android sympathiser, who points them to Jericho to obtain passports.[52] They get caught up in the FBI's attack on Jericho, which may result in Luther, Kara, and Alice's deaths. Kara as well learns that Alice is in fact an android, replacing the daughter taken abroad by Todd'southward wife.[36] They can immigrate to Canada by bus or boat, survive an android concentration and destruction camp, or in either example dice trying.[37] [53] [54]
Development [edit]
Writers David Cage (superlative) and Adam Williams (bottom)
Detroit: Become Human being had a development budget of €thirty one thousand thousand.[55] The game is based on Quantic Dream'southward 2012 PlayStation 3 technology demonstration Kara,[56] [57] [58] which received strong reactions and an award at the LA Shorts Fest.[nineteen] Information technology starred Valorie Curry, who would reprise the title role.[59] Writer and director David Muzzle wanted to brand the demo into a full game, despite not originally having planned to, because he was curious as to what would happen next.[threescore] [61] He took inspiration from Ray Kurzweil's The Singularity Is About.[62] Androids were designed with reference to artificial organs, how their free energy would be generated, and human eye motility. An android'due south abilities were determined by each of their given profession.[63] Experts in artificial intelligence were consulted to discern which technological advancements were the near viable.[64] Detroit was chosen equally the setting to revitalise a city that had succumbed to economic refuse after a historical contribution to American industry.[65] The developers travelled to Detroit to conduct field research,[66] taking pictures, visiting abandoned buildings, and meeting people.[67]
In late 2013, Muzzle was in preproduction on Detroit: Become Man.[68] [69] Cage'southward script – betwixt ii,000 and 3,000 pages[70] – was first relayed to the pattern team while programmers created the graphics equally well as a new game engine with advancements in features like rendering, dynamic lighting, shading, bokeh, and physical cameras.[6] [71] [72] Quantic Dream improved their game engine's depth of field after Marker Cerny, pb builder of the PlayStation 4, came to evaluate information technology.[73] In October 2016, the screenplay was completed after more than than two years.[74] Author Adam Williams was hired to help stop and flesh out the story.[three] Cage used charts and diagrams to see where the choices would end up;[75] penning "5 or 6 k pages of notes", he likened the story to a Rubik's Cube.[76] Two scenes were cancelled for how violence was portrayed.[77] The casting extended to Los Angeles, London, and Paris in search for more than 250 actors to portray 513 roles. The actors were scanned in 3D, whose models were then fabricated into characters. Shooting and animation followed, and on viii September 2017, the performance capture was finished later 324 days.[seventy] [71] [78] [79] Detroit: Become Human was worked on by the 180 staff members at Quantic Dream and also outsourced to the Philippines, Cathay, Vietnam, and India.[80] The game has 35,000 camera shots, 74,000 unique animations, and 5.1 million lines of code.[lxx]
The characters Connor and Markus are played by Bryan Dechart and Jesse Williams, respectively.[24] [81] Clancy Chocolate-brown, Lance Henriksen, and Minka Kelly portray supporting characters Lieutenant Hank Anderson, Carl Manfred, and North, respectively.[14] [82] [83] There are three different composers, one for each playable character:[84] Philip Sheppard for Kara, Nima Fakhrara for Connor, and John Paesano for Markus. Sheppard'south cello sequence in Kara'due south theme was inspired by the flames of a log fire, whereas the motif layered over it came from the 2 syllables in her name. Fakhrara created custom instruments and used vintage synthesizers in guild that the sound could represent the robotic nature of Connor. Paesano's music was made with the idea that information technology would be "like a church hymn", personifying Markus' transformation into a leader.[85] Sheppard recorded at Abbey Route Studios with the English language Session Orchestra;[86] Paesano was at Synchron Stage Vienna with the Synchron Stage Orchestra.[87] Director of photography Aymeric Montouchet used "thick grain and shaky long lens" with shallow depth of field for Kara, "small, tight grain" and a blue palette for Connor, and orange and white colours for Markus.[73] The game was released to manufacturing on 23 Apr 2018, after four years.[88]
Release [edit]
Detroit: Go Human being was announced on 27 October 2015 at a Sony press conference during Paris Games Week.[89] It appeared at E3 2016 and E3 2017, showing trailers of boosted playable characters and gameplay.[9] [22] Post-obit E3 2017, Cage confirmed that the game would be released in 2018,[90] later on specified as the first or second quarter therein.[91] The game was released on 25 May 2018 for PlayStation four.[92] If pre-ordered, Detroit: Become Human being would come with a dynamic theme and digital soundtrack, while the digital deluxe edition included a re-create of Heavy Rain, a digital art book, digital soundtrack, two dynamic themes, and ten avatars.[93] The soundtrack was bachelor for streaming on 22 June 2018.[94]
Later on the 2017 Paris Games Week, a new trailer was criticised for its portrayal of kid abuse, specifically a scene in which a ten-year-old girl named Alice is attacked past her father (with the game's release, it is revealed in a plot twist that Alice is an android and the father is its owner).[95] [96] Dechart defended the trailer, saying the story "elicits empathy".[97] A demo of the commencement scene, "The Hostage", was made available on the PlayStation Store on 24 Apr 2018, accompanied past an Amazon Alexa skill that guides the player through the demo.[88] [98] The game was promoted in Japan with the live activity brusque moving-picture show, Tokyo: Get Human.[99] This was followed by a launch trailer and 2 animated English language-language shorts introducing Elijah Kamski, the creator of the androids and CEO of the CyberLife Corporation, and Chloe, the first android to pass the Turing test.[100] [101] During the March 2019 Game Developers Conference, video game and software programmer Epic Games appear that Quantic Dream would release Detroit: Go Human, along with Heavy Pelting and Beyond: Two Souls, for Microsoft Windows, to be cocky-published by Quantic Dream and exclusively bachelor on the Epic Games Store for one year.[102] [103] Pre-orders opened in November 2019, and the game released on the Epic store in December 12.[104] [105] Post-obit the release on the Epic Games Store, on 18 June 2020, Detroit: Become Human was released on Steam.[106] [107]
Reception [edit]
Detroit: Become Human received generally favourable reviews.[109] [108] Destructoid 's Chris Carter said that, despite tiring of Quantic Dream's penchant for detective stories, he enjoyed its execution and Connor'southward "at-home demeanor and android origin". Carter praised the setting, calling it "conceivable" and "captivating", while likewise noting that the "smaller moments" were amongst its strengths.[12] Michael Goroff of Electronic Gaming Monthly favoured the fact that the playable characters were androids because their second-class citizenship status created an "constructive viewpoint". The controls and quick-time events were as well subject to approval. Goroff lauded the "incredibly satisfying and sometimes unexpected" impact of the collective decisions and declared this the game's "biggest accomplishment".[xiii] Writing for Game Informer, Kimberley Wallace agreed with Carter'south assessment of the "little moments" and said the character development was "fun to lookout", well-handled, and the "highlight of the game". She appreciated how the branching narratives affected the latter parts and complimented Quantic Dream for the "impressive" achievement.[26] Paul Tamburro at Game Revolution wrote that Detroit: Become Human being boasted a "compelling earth ... enriched by fantastic performances and state-of-the-art motility-capturing". He commended Back-scratch, Dechart, and Williams for their "engrossing performances" and said the game was among "the most well-acted" around. He too felt the choices "drastically" changed the story.[110] Peter Brown of GameSpot welcomed the variety of cycling between characters for ensuring histrion engagement. The game'south "nearly dreadful and horrific scenes" made a considerable impression on Dark-brown, some of which he constitute to exist "truly unforgettable". Additionally, he remarked that the visuals were cute and "captivating to behold".[16] GamesRadar+ 's Andy Hartup praised Quantic Dream for making "an interactive story capable of provoking genuine, honest, and varied emotions". He idea the consequences of the decisions were "utterly delightful", admitting rarely, and saw the setting equally "beautiful". Hartup liked the character models, calling them "the most remarkable you'll encounter in gaming", and favoured the eyes in particular. On the controlling aspects, he proclaimed Detroit: Become Human "the new gold standard ... for meaningful pick in gaming".[18] Lucy O'Brien at IGN wrote that the game "manages to be a frequently moving melodrama that bends to your choices with meaningful results". She besides praised the acting of Curry, Dechart, and Williams, observing different benefits to each character. O'Brien appraised the full general plot every bit "large, ambitious fun" and the environments every bit "beautifully detailed". Like Goroff, Wallace, Tamburro, and Hartup, O'Brien found the "branching paths to be multiple and deep", while also complimenting the flowcharts,[111] a feature Colm Ahern of VideoGamer.com singled out as one of the game's few redeeming qualities.[112]
Conversely, Carter criticised the game's "surface level exploration" of the Ship of Theseus, questioning the managing director's subtlety. He blamed the weakness of Kara's story on Muzzle's writing, chosen the portrayal of domestic and substance abusers "cartoonish", and complained about occasional "wooden acting".[12] Goroff's only annoyance with the controls concerned its motion-sensitive feature, especially disparaging its use in quick-fourth dimension events.[13] Wallace thought Markus' story was the worst of the three, citing "predictable speeches" and "black-and-white decisions" as the main problems. She suggested that the narrative suffered "heavy-handed" attempts at historical parallels, and noted, as Carter did, that its representation of abuse seemed "exploitive due to the over-the-top antics". She felt the use of the motility controls and touchpad was "unintuitive" and wanted more variety from the gameplay.[26] Tamburro faulted the opening human action for its "irksome" and "irksome" interactions, the quick-time events for their affluence, and occasional story paths for being "highly questionable".[110] Brown viewed Markus as "remarkably lacking in nuance" and historical allegories equally "on-the-nose" and "distracting". He commented that the flowchart exposition was "ultimately detrimental" to immersion and wished at that place was a way of disabling it.[16] Hartup disliked the moments in which themes were either "fumble[d]" or "pushed also far".[18] O'Brien observed multiple plotholes and found the exposition and dialogue to be "clumsy".[111] Ahern wrote in his verdict, "Detroit: Become Human wants to move you. ... The thing is, it really doesn't. ... when the narrative is as cringey and ham-fisted as information technology is you won't want to play through information technology multiple times".[112]
Sales [edit]
Detroit: Become Homo reached fifth place on the United kingdom of great britain and northern ireland chart after 2 days of release.[113] In its first week, the game topped both the overall sales and console sales charts. Though it sold fewer copies than Beyond: Two Souls and Heavy Rain in that region, Cage and executive producer Guillaume de Fondaumière claimed Detroit: Become Human was the studio's most successful launch nevertheless.[114] [115] [116] The NPD Group afterwards confirmed it had a sales growth in excess of twenty percent over Heavy Rain.[117] It was the tertiary best-selling video game overall, generating the third-near revenue in the Us, and sold the virtually out of any title on the PlayStation Shop in May 2018, having been available for six days.[118] [119] [120] The game released in Japan with 39,548 units (which rose to 56,480 later on two weeks), second to Dark Souls: Remastered.[121] [122] In the United kingdom of great britain and northern ireland, the 2d week also saw it become the second best-selling video game (behind FIFA 18).[123]
The game sold one million copies after the first ii weeks.[124] For the week ending x June, its concrete sales cruel to 4th place in the UK.[125] Its Japanese sales hit 74,458 copies on 17 June,[126] but dropped from the state's console nautical chart ane week later, when the game was placed ninth on the UK private formats chart.[120] 2 months after release, a total of one.v meg people had played the game.[127] It had sold more than 2 million copies by that December,[128] budgeted 3 million the following calendar month.[129] In Oct 2019, worldwide sales had reached 3.2 one thousand thousand copies on PlayStation 4.[130] A printing release from Quantic Dream reported in August 2020 that it had sold over five one thousand thousand copies across all platforms.[131] It surpassed 6 million copies by July 2021, making information technology the company'due south acknowledged game.[132]
Accolades [edit]
In 2017, Detroit: Go Human won the honour for "All-time of E3" at GameSpot 'southward Best of E3 Awards,[133] and was nominated for "Best PlayStation 4 Game" and "Best Adventure Game" at IGN 'due south Best of E3 Awards,[134] [135] and for "Adventure Game" at Hardcore Gamer 'southward Best of E3 Awards.[136]
| Year | Honour | Category | Recipients | Result | Ref. |
|---|---|---|---|---|---|
| 2016 | Best of E3 Game Critics Awards | Best Original Game | Detroit: Go Human being | Nominated | [137] [138] |
| 2017 | Best of E3 Game Critics Awards | Nominated | [139] [140] | ||
| All-time Activity/Adventure Game | Nominated | ||||
| Gamescom | Best RPG | Nominated | [141] | ||
| 2018 | The Contained Game Developers' Association Awards | Best Action and Adventure Game | Nominated | [142] [143] | |
| All-time Audio Blueprint | Nominated | ||||
| Best Social Game | Nominated | ||||
| Ping Awards | Best Console Game | Won | [144] [145] | ||
| Grand Prize | Won | ||||
| Best Graphics | Won | ||||
| Best Screenplay | Nominated | ||||
| Best Soundtrack | Nominated | ||||
| Golden Joystick Awards | PlayStation Game of the Year | Nominated | [146] [147] | ||
| All-time Performer | Bryan Dechart as Connor | Won | |||
| The Game Awards | All-time Game Management | Detroit: Become Human | Nominated | [148] | |
| All-time Narrative | Nominated | ||||
| Best Performance | Bryan Dechart every bit Connor | Nominated | |||
| Gamers' Selection Awards | Fan Favorite Unmarried Player Gaming Experience | Detroit: Become Man | Nominated | [149] | |
| Fan Favorite Grapheme of the Year | Connor | Nominated | |||
| Fan Favorite Male person Voice Actor | Bryan Dechart as Connor | Nominated | |||
| Jesse Williams as Markus | Nominated | ||||
| Fan Favorite Female Voice Actor | Valorie Curry every bit Kara | Nominated | |||
| Titanium Awards | All-time Narrative Design | Detroit: Get Human | Nominated | [150] | |
| Best Operation in Castilian | Luis Bajo as Hank | Nominated | |||
| Les étoiles du Parisien | Best Video Game of 2018 | Detroit: Get Human | Won | [151] | |
| Australian Games Awards | Game of the Year | Nominated | [152] | ||
| Activity/Adventure Title of the Twelvemonth | Nominated | ||||
| RPG of the Year | Won | ||||
| 2019 | 22nd Almanac D.I.C.E. Awards | Outstanding Achievement in Art Direction | Nominated | [153] | |
| Outstanding Achievement in Original Music Limerick | Nominated | ||||
| Outstanding Achievement in Audio Design | Nominated | ||||
| Take chances Game of the Twelvemonth | Nominated | ||||
| NAVGTR Awards | Animation, Technical | Won | [154] [155] | ||
| Art Management, Contemporary | Nominated | ||||
| Camera Direction in a Game Engine | Nominated | ||||
| Character Blueprint | Nominated | ||||
| Command Design, 3D | Nominated | ||||
| Design, New IP | Nominated | ||||
| Direction in a Game Movie theater | Nominated | ||||
| Engineering | Nominated | ||||
| Game, Original Chance | Nominated | ||||
| Graphics, Technical | Nominated | ||||
| Lighting/Texturing | Nominated | ||||
| Original Dramatic Score, New IP | Won | ||||
| Functioning in a Drama, Pb | Valorie Back-scratch as Kara | Nominated | |||
| Performance in a Drama, Supporting | Clancy Chocolate-brown as Hank | Nominated | |||
| Sound Editing in a Game Movie theatre | Detroit: Become Man | Nominated | |||
| Utilize of Audio, New IP | Won | ||||
| SXSW Gaming Awards | Excellence in Animation | Nominated | [156] [157] | ||
| Excellence in Technical Achievement | Nominated | ||||
| Excellence in Narrative | Won | ||||
| Excellence in Visual Achievement | Nominated | ||||
| G.A.Due north.Chiliad. Awards | Best Original Instrumental | "Kara'south Master Theme" | Won | [158] [159] | |
| 15th British University Games Awards | Artistic Achievement | Detroit: Become Human | Nominated | [160] | |
| Audio Achievement | Nominated | ||||
| Famitsu Awards | Excellence Prize | Won | [161] | ||
| Rookie Laurels | Won | ||||
| Italian Video Game Awards | People's Choice | Nominated | [162] | ||
| Game of the Year | Nominated | ||||
| Best Game Pattern | Nominated | ||||
| Best Narrative | Won | ||||
| Best Graphic symbol | Connor | Won | |||
| Best Audio | Detroit: Become Human | Nominated | |||
| Game Beyond Entertainment | Won | ||||
| Games for Modify Awards | Best Gameplay | Nominated | [163] | ||
| Develop:Star Awards | All-time Narrative | Won | [164] [165] | ||
| Best Original IP | Nominated | ||||
| All-time Innovation | Nominated | ||||
| Best Apply of Game Engine | Nominated | ||||
| Japan Game Awards | Award for Excellence | Won | [166] |
Notes [edit]
- ^ While initially credited as a lead writer in interviews,[one] [2] [3] Williams was attributed with "additional writing" in the video game.[4]
References [edit]
- ^ Esteves, Ricardo C. (22 November 2017). "Detroit: Becoming Human with lead writer Adam Williams". Gamereactor. Archived from the original on 22 November 2017.
- ^ McFerran, Damien (xiv May 2018). "Detroit: Become Human is the next step in story-driven gaming". Red Bull Games.
- ^ a b Brotherson, Corey (23 May 2018). "How Detroit: Become Human's narrative squad brought a world of androids to life". PlayStation Web log. Archived from the original on 23 May 2018.
- ^ Quantic Dream (25 May 2018). Detroit: Go Human (PlayStation iv). Sony Interactive Amusement. Level/area: Opening.
- ^ "Detroit: Become Human PS4 - PlayStation". PlayStation. Archived from the original on 8 April 2017.
- ^ a b Cage, David (thirteen June 2016). "Detroit: Get Human New Trailer, New Playable Character Detailed". PlayStation Blog. Archived from the original on 25 July 2016.
- ^ a b Rignall, Jaz (xvi June 2016). "Detroit: Become Homo: Neo-Noir Thriller". USgamer. Archived from the original on 25 July 2016.
- ^ Dayus, Oscar (19 June 2017). "How Real-World Bug, Including Terrorism, Affected Detroit: Go Human's Story". GameSpot. Archived from the original on 21 June 2017.
- ^ a b Kollar, Philip (xiii June 2016). "Detroit: Become Human being channels Blade Runner in new trailer". Polygon. Archived from the original on 25 July 2016.
- ^ a b Benson, Julian (xiv June 2016). "In Detroit: Become Human, In that location's a Tonne of Ways to Mess Up a Hostage Negotiation". Kotaku. Archived from the original on 25 July 2016.
- ^ Sinha, Ravi (16 June 2016). "Detroit Become Human New Details: ARI ii.0, Dialog Options, QTE And More". GamingBolt.com. Archived from the original on 25 July 2016.
- ^ a b c d Carter, Chris (24 May 2018). "Review: Detroit: Become Man". Destructoid. Archived from the original on 24 May 2018.
- ^ a b c d Goroff, Michael (24 May 2018). "Detroit: Become Human being review". Electronic Gaming Monthly. Archived from the original on 24 May 2018.
- ^ a b c d eastward Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Amusement.
- ^ a b Crossley, Rob (13 June 2016). "Detroit: Become Human Gameplay Shows Off A Earnest Situation". GameSpot. Archived from the original on 25 July 2016.
- ^ a b c d Brown, Peter (24 May 2018). "On the nose". GameSpot. Archived from the original on 24 May 2018.
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- ^ a b c d Hartup, Andy (24 May 2018). "Detroit: Become Human review: "An ambitious, wonderfully executed piece of storytelling"". GamesRadar+. Archived from the original on 24 May 2018.
- ^ a b Manenti, Boris (29 May 2018). "David Muzzle : "Le jeu vidéo est aussi légitime que le livre pour porter des idées"". L'Obs (in French). Archived from the original on xiii June 2018.
- ^ Orland, Kyle (27 October 2015). "Sony revels in revealing the PS4'south future at Paris Games Week". Ars Technica. Archived from the original on 27 October 2015.
- ^ a b Plagge, Kallie (25 Apr 2018). "Detroit: Become Human being's Best Ideas Clash With Its Storytelling". GameSpot. Archived from the original on 26 April 2018.
- ^ a b Farokhmanesh, Megan (12 June 2017). "Detroit: Become Human being trailer teases an android revolution". The Verge. Archived from the original on 13 June 2017.
- ^ McCaffrey, Ryan (25 Apr 2018). "Detroit: Become Homo DEMO – Behind the Scenes With Manager David Cage – IGN Start". IGN.
- ^ a b Campbell, Colin (17 June 2016). "Detroit: Become Human is a moral puzzle of dangerous options". Polygon. Archived from the original on 17 June 2016.
- ^ Moser, Cassidee (xv June 2016). "E3 2016: Detroit: Go Human is a Sci-Fi Thriller Nigh Humanity". Shacknews. Archived from the original on 25 July 2016.
- ^ a b c d Wallace, Kimberley (24 May 2018). "Detroit: Become Human being". Game Informer. Archived from the original on 24 May 2018.
- ^ O'Connor, James (14 June 2017). "This new gameplay demo for Detroit: Become Human takes us deeper into the robot uprising". VG247. Archived from the original on 14 June 2017.
- ^ Quantic Dream (25 May 2018). Detroit: Get Man (PlayStation 4). Sony Interactive Entertainment. Level/area: Broken.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: From the Dead.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human being (PlayStation 4). Sony Interactive Amusement. Level/area: Jericho.
- ^ Quantic Dream (25 May 2018). Detroit: Get Human being (PlayStation 4). Sony Interactive Entertainment. Level/expanse: Time to Make up one's mind.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Amusement. Level/area: Spare Parts.
- ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation 4). Sony Interactive Entertainment. Level/area: The Stratford Tower.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/surface area: Capitol Park.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation four). Sony Interactive Entertainment. Level/area: Freedom March.
- ^ a b c d Quantic Dream (25 May 2018). Detroit: Become Man (PlayStation 4). Sony Interactive Amusement. Level/expanse: Crossroads.
- ^ a b c Quantic Dream (25 May 2018). Detroit: Go Human (PlayStation 4). Sony Interactive Entertainment. Level/expanse: Battle For Detroit.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Partners.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation iv). Sony Interactive Entertainment. Level/surface area: Waiting For Hank.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Amusement. Level/area: The Nest.
- ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Russian Roulette.
- ^ Quantic Dream (25 May 2018). Detroit: Get Homo (PlayStation four). Sony Interactive Entertainment. Level/surface area: The Bridge.
- ^ Quantic Dream (25 May 2018). Detroit: Become Homo (PlayStation iv). Sony Interactive Amusement. Level/area: Public Enemy.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human being (PlayStation 4). Sony Interactive Entertainment. Level/expanse: Night of the Soul.
- ^ a b Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Meet Kamski.
- ^ Quantic Dream (25 May 2018). Detroit: Become Human (PlayStation 4). Sony Interactive Entertainment. Level/area: Last Take chances, Connor.
- ^ Quantic Dream (25 May 2018). Detroit: Become Homo (PlayStation 4). Sony Interactive Entertainment. Level/expanse: A New Home.
- ^ Quantic Dream (25 May 2018). Detroit: Get Homo (PlayStation 4). Sony Interactive Amusement. Level/area: Stormy Dark.
- ^ Quantic Dream (25 May 2018). Detroit: Get Human (PlayStation iv). Sony Interactive Entertainment. Level/surface area: On the Run.
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External links [edit]
- Official website
- Detroit: Get Human at IMDb
- Detroit: Become Human at MobyGames
Source: https://en.wikipedia.org/wiki/Detroit:_Become_Human
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